SIGGRAPH 2010 – At the Tweak Software Booth
By · CommentsAt SIGGRAPH 2010 I had a chance to meet with Seth Rosenthal of Tweak Software to discuss Tweak RV and their new alliances. Enjoy.
The Jon Peddie Lunch is always a favorite of mine at SIGGRAPH. Not only do I get a dose of the ultimate tech geekness but I learn alot. This year we had a surprise visit from Capt Kirk and Dick Van Dyke!
SIGGRAPH 2010 – We visit Vicon
By · CommentsSIGGRAPH 2010 -The Pixel Farm shows us PFMatchIt
By · CommentsNVIDIA®, the inventor of the GPU and innovator in computational visualization technology, has selected Barco as its partner for displays, projectors and image processing solutions to demonstrate its new professional graphics technology at SIGGRAPH 2010 this week, the international conference and exhibition on computer graphics and interactive technologies.
Rancho Cordova, CA — 27 July 2010 — Visualization pioneer Barco announced today that NVIDIA will be utilizing a wide range of Barco solutions to present its breakthrough graphics technologies to more than 25,000 computer graphics and interactive technology professionals at the world’s largest show dedicated to the Computer-Generated Imagery (CGI) industry, SIGGRAPH. This innovative exhibit will be the first time NVIDIA has built a 100% digital booth, eliminating all printed signage. Read More→
Premiere Pro CS5 FAST START – Learn the user interface
By · CommentsPremiere Pro CS5 is Ultra amazing for keying!
By · CommentsOne of the amazing features in Premiere Pro CS 5 is the Ultra Keyer video effect. Have a hard to key greenscreen shot? Not a problem. I put together this tutorial to show you how! Enjoy!
PluralEyes makes multicam editing as easy as 1, 2, 3!
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The process of post-production can be hard and time consuming, especially when you have multiple cameras from the same shoot. In order to edited between the different angles you must sync their audio files together and set them up into a multi-cam editing sequence. Many people don’t even attempt to use the feature, and they end up using an even more complicated process to get the job done.
Even if you know how to use the multi-cam Final Cut Pro feature, it can still be difficult to set up right. On top of that, the productions value depends on it to be done right. However, once you get a hang of it, its very simple editing that can cut your post-production time in half. The tricky thing about multi-cam editing is mainly syncing the clips, all sorts of unforeseen problems can arise to make this process difficult; the camera’s could have started recording at drastically different times, loss of audio, gaps and problems from the tapes magnetic strip, the list could go on and these problems can make your post-production extend for hours on end.
Enter Pluraleyes
I personally use Final Cut Pro’s multi-cam editing sequences to complete productions for my clients. The post-production workflow is not efficient as it is wasted time when you are syncing clips, and watching over the footage to see if its synced. That’s where Singular Software’s Pluraleyes provides its assistance. The program itself is a blessing for editors. It is simple to use, advanced in analyzing audio & footage, increases production value while cutting post time in half, even the few issues of the software are no problem, it’s a beneficial product. Read More→
Optical Flares is a must have plug in for the AE user.
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Sometimes people do things at the exact right time. Like Magic Johnson taking a last second shot to win the title over the Celtics. Other times a person may have such a vibe for their marketplace they create a product that feeds a growing demand. Like Steve Jobs and the iPhone.
In this case its a combination of the two. Not only was it the right time but after seeing commercials, movies, and other media having amazing light flare effects, many clients and producers wanted that for their own media.
For years After Effects users have had a great tool, Knoll Light Factory, to use. It provided great flares and did the job we wanted. But... as great as it was there was much room to improve it. The bad news was it never improved in my opinion. Read More→
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